

The main quests in particular act as the game’s tutorial, as a lot of aspects of the game are locked until you unlock the main request that unlocks it. You’ll mainly be asked to gather resources and build something that was requested, set whatever you made out (even if it’s house furniture), or bring an item to another villager.

You decide that you will actually stay and you are pretty much made into the defacto mayor…or the person they make to do all they want (even just setting furniture down, like sheesh I want to see how you would decorate like the first two already existing villagers did).įrom here on out, you’ll be doing a lot of requests, with either can be a main request or a villager request.

On one rainy night, you arrive and meet Oma, the Inkeeper, who lets you stay in the vacant room upstairs. It seems that no one here actually made any strides in improving the town, and even let some houses stay abandoned and wither away. Hokko Life basically has you moving to a small town named Hokko which is very much needing someone to kick things into high gear. But, even then, it turned out to be disappointing. As someone that played Animal Crossing ever since I was a kid, and as a game that is trying to copy that same game, I aimed to look at Hokko Life without comparing them.
